Just a small castle I scribbled the other day!
Month: September 2014
[map] Rondane
Rondane is way up north, where habitable lands go pale and bow to the frozen taiga plateau. Ever-harassing winds leech all body warmth. Vast frozen tundras and ancient mountain ridges, unbeatable to all except the glaciers which ponderously grind everything into gravel.
Not even the orcs hang around for long up here, for this is the land of trolls. Not the sinewy, lanky swamp trolls. Nay, in Rondane dwells an older troll breed Continue reading
[map] A Mine and a Tomb
A band of unusually earnest halflings have shown up and purchased a claim half way up Phish Creek. They’ve repurposed the old mine and started a frantic excavation.
What could drive these usually sedate folks to such an effort?
The villagers of Thriceborough have been asking themselves, and the halflings every time they come into town to resupply, this question many times, but nothing has come of it so far. Of course, there are rumours; money owed, a promise to keep, a ghost.
And for once, the rumours are Continue reading
[map] The Elemental Forge
Out on the reef called Ships’ Folly lies the island and lighthouse called The Crabs. Its beaches are home to millions of crabs from a dozen different species. Many a sailor has leapt barefoot into the water to pull up a boat on the beach, only to find that his feet has now been stripped of all flesh, with only a sorry pair of skeletal Continue reading
[map] Dungeon of Lost Coppers
Early this year, the illustrious Dyson Logos (I’m a fan and a patreon) held a mapping competition: Print out this map, complete it and submit. There were 64 submissions and the winner was randomly selected. It wasn’t me, but I think my version Continue reading
[map] Gaseous Grotto
Long ago, the exceedingly wealthy Lord Iben Drakhm needed a number of relics retrieved from different locations on the Elemental plane of Air. He carefully selected the most talented adventurers among his subjects for the mission. But only weeks before they set out, it became evident that they were not experienced in dealing with the different environments they would most certainly encounter. So, the mission was postponed, and an expensive training facility was constructed so the adventureres could learn how to tackle a variety of challenges different gases will pose. Thus, no expenses were spared and the Gaseous Grotto was constructed.
[class] Wildmage for D&D 3.5e
Thought I should throw in this one, it’s from the archives. I’ve always had a thing for the wildmage. Since I couldn’t find one that suited me, either in sourcebooks or on the web, I went ahead and created my own, maybe some 10 years ago. I make no claims that this is a well balanced class, so use it at your own risk. Here goes…
[map] Kallmark
Kallmark, a harsh land with long, cold winters and short, cool summers. Mostly stubborn humans and easygoing dwarves inhabit the settlements, with the occasional tiefling and stray hobbit. Kallmark is not the place to live if your hobbies are heraldry and celebrity spotting. On the other hand, if you don’t mind subsisting on taiga onions, lichen and those tiny, rock-hard ‘taters. And you know your way around in a blizzard, then Kallmark will probably suffice.