[Map] The Island Seis

I’ve been drawing a lot on my iPad Pro lately, so I thought it would be a nice change to go back to paper for a bit. Here’s the map I came up with, and I think it turned out well. The top version has a digitally added background (an old paper texture), but the bottom version is a pure vanilla scan from my paper journal.

The Island Seis

The Island Seis is not your typical tourist destination. Rowdy pirates? Check. Dour swamp? Thirsty mosquitoes? Malicious voodoo witches? Check. Check. Check. But then, these nasty factors work in favour of those who hang out here. It’s an unwelcoming pirate haven, slightly, but not too far off from, some very lucrative trade routes. And that suits the inhabitants just fine.

Seis has two ports: Crapola and Port Fyshbite. Both towns are located within a protective lagoon, Crapola to the southwest and Port Fyshbite to the northeast.

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Crapola

Crapola has about 500 permanent residents, and about twice Continue reading

The Vexed Tower

Next up in my progress on Ships’ Folly (hex 17:12) in Tenkars Landing. I give you The Vexed Tower.

Haunted Tower_smallCenturies ago, right after the lighthouses were completed, the summoners were eager to activate their new and fabulous instrument. However, none had previously employed such potent symbol, and it was deemed wise to first complete a so called dry-run. A dry-run being the performance of an actual summoning ritual without invoking any Name and thus not pulling anything through the portal.

But alas, being inexperienced with such massive infrastructure, the summoners still leaked significant amounts of arcane energy Continue reading