Here’s some work in progress of my little corner of Trenkar’s Landing, hex1712.
What I have to work with here is a pure water hex, so I’ve opted for a reef area, dotted with lighthouses. The shoals dotted with reefs and islands are a nightmare to nagvigate, so five lighthouses were constructed to help ships pass through. At least that was the reason given upon petitioning for funds to construct the lighthouses. The real reason is more sinister. The beacons were erected at each corner in a pentagram, and when all are lighted on a foggy night, and their beam is shone in the correct direction, a pentagram can be seen from the skies. Thus the lighthouses are infrastructure for a gigantic summoning symbol.
But this is a long time ago, and only a few individuals hold the secret of the true purpose of behind these buildings.
More on this as the story develops! Meanwhile, here’s the map, version 1.
I’ve joined the crowdsourced sandbox setting dubbed Trenkar’s Landing. So far there are just above one hundred (!) participants! Here is the map of all assigned hexes, as of today.
As you can see, I’m at 17.12, a sea hex.
This is such a cool initiative, and I’m very excited to be part of this snowball. Who knows if it’ll melt in two minutes or grow to become the a glacier!
From me, a lighthouse and some strange shoals coming up. Expect to see a draft of that area right here and very soon!
Up in the hills, about a days brisk hike from the village Thriceborough, lies Stone Octopus Garden. One entrance to the dungeon is hidden among the roots of a huge elm tree. Down in the chasm, a river flows by so slowly that it could be called a lake. Spanning the chasm is a an old, wooden bridge, the only way to get across to the island where the keep sits, without getting wet.
The reason for the keep’s name is a mystery, but when the local bard is well into his third pint he might take to singing a sad, strange tune about Continue reading →
Innrider. Please excuse my lacking drawing skills. I’m sure you get the point :)
This one is from the archives, written up by me maybe 10 years ago. What’s up with the Innrider? Let me answer that with a question: In your game, has there ever been a situation where a halfling or gnome got up on the shoulders of another large and strong PC and “rode” around for a bit? The Innrider is a prestige class covering that sort of behavior. It definitely fits best into a humorous fantasy setting. But then again; why not have a cult of anti-paladin kobolds kidnapping hobgoblin kids and rearing them as mounts? It’s a bad day when this gang rides into town, pillaging and whatnot. This could probably work in a gritty, low-fantasy setting as well. Anyway, here we go: Continue reading →