I’m not a pro at drawing and can live with the multiple flaws that appear in my creations. Other members of my group seem to resent drawing their characters, not because they can’t draw, but because they feel inferior when producing something imperfect. So they’d rather google up some character sketch off the Internet, and use that. Which is a lot better than no character portrait, but I still belive that creating it yourself makes it a lot more personal and “yours”.
People often ask how I got to the point I’m at with my maps and drawings. The answer is almost always “practice”. But I often forget to mention what got me started.
Well, really, who got me started.
While I initially blame my first D&D crew and thus Gygax and Arneson, the reality is that one particular game author changed how I looked at drawing and made me start doing it even though I was horribly uncomfortable with the unskilled quality of my work.
Jonathan Tweet is the man to blame / credit. In 1992 Atlas Games published Over the Edge which was EXACTLY the game I wanted to play at that point in my life. And there was a rule in the game that you HAD TO DRAW YOUR CHARACTER.
It made a HUGE difference.
That connection, even to a crappy illustration, was big. It did engage different parts…
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