Long ago, the exceedingly wealthy Lord Iben Drakhm needed a number of relics retrieved from different locations on the Elemental plane of Air. He carefully selected the most talented adventurers among his subjects for the mission. But only weeks before they set out, it became evident that they were not experienced in dealing with the different environments they would most certainly encounter. So, the mission was postponed, and an expensive training facility was constructed so the adventureres could learn how to tackle a variety of challenges different gases will pose. Thus, no expenses were spared and the Gaseous Grotto was constructed.
Thought I should throw in this one, it’s from the archives. I’ve always had a thing for the wildmage. Since I couldn’t find one that suited me, either in sourcebooks or on the web, I went ahead and created my own, maybe some 10 years ago. I make no claims that this is a well balanced class, so use it at your own risk. Here goes…
Kallmark, a harsh land with long, cold winters and short, cool summers. Mostly stubborn humans and easygoing dwarves inhabit the settlements, with the occasional tiefling and stray hobbit. Kallmark is not the place to live if your hobbies are heraldry and celebrity spotting. On the other hand, if you don’t mind subsisting on taiga onions, lichen and those tiny, rock-hard ‘taters. And you know your way around in a blizzard, then Kallmark will probably suffice.
Every area has one.
It had been a particularly fruitful year for Jack deWeez and his gang, robbing travelers along the road through Felltimber woods. But after stripping so many plump merchants of their belongings, word eventually got out among bandits in the neighboring areas. Soon, a sizable gang led by the feared Gary Gutgutter (yes, the one who robbed and torched Count Bollocks’ winter palace during the snowstorm) came north to have a piece of the action. After a few meager hauls, he decided instead to go for the real prize: Jack deWeez hoard. After all, what plunder is better than that which has already been plundered for you?
Depending on who you ask, the origin of the Thrice Keep’s name will vary. Geographers will point to the three sharp crags with their respective towers and explain that “thrice” is obviously a reference to the number of structures.
The local residents of Thriceborough, the village situated in the shadow of Thrice Keep, will tell a different story:
Three generations ago, baron Bernhard Thrice, newly appointed lord of these lands, moved into the keep and dubbed it Thrice Keep. The village below he named Thriceborough. A just and prudent man, he guided his fief into propsperous times. Then, not long after his first daughter was born, a visitor came calling. Continue reading
While waiting for my copy of Players Handbook to arrive, I’ve read through the basic rules of Dungeons & Dragons 5e. It seems to me that, all in all, the rules have lost some weight when compared to Pathfinder, which is very good. But, some aspects of the rules are still a bit chubby. Take the passage about Dropping to 0 Hit Points on page 76 of the PDF, for instance.
Feared by most fishermen, the Fisheye is not to be trifled with. It’s a tiny fish-like creature, usually found in swarms in shallow water. While a Fisheye swarm only occupies a 5′ square, when threatened it will deal 2d6 psychic damage to all creatures with a consciousness within a 30′ radius. When encountered alone, a Fisheye will defend itself by casting Confusion at a single target it can see, and then attempting to escape.
Originally constructed by the dwarven outcast Banz Schteinkopf a couple of centuries ago, these caverns have seen a lot of different residents since. The two colored sludges have been there for a long time, created by an alchemist who was funded by a local lord to produce explosives. However, the lord would not allow such experimentation to take place in proximity of his land and keep so the caverns seemed a good spot to set up the lab.
Many years later, some goblinoids moved in. One evening, when they woke up, a huge snake with the head of a humanoid female was staring at them. Continue reading
The result of following a few of the excellent tuorials over at Fantasy Maps. I’m a fan!
Just a quick old map to get this all started.
This island is called Iceland (Island in Norwegian). It’s located three days sailing from a major pirate port in the tropical seas. There is no ice here now. It all melted a few years back after a band of adventurers made the white dragon residing here go away. Maybe the ice dragon was fatigued after several years in the tropics. Or maybe there is something to the rumor that the dragon received a strange, serpentine artifact in exchange for the ownership of Island.
The beach to the north is the home of a tribe of monkeys. On the island to the south, a troll druid conducts weird zoological experiments. There have been fresh sightings of purple worm holes in the central forest. And under the mountain, a damp tomb from another age sits undisturbed…