Rondane is way up north, where habitable lands go pale and bow to the frozen taiga plateau. Ever-harassing winds leech all body warmth. Vast frozen tundras and ancient mountain ridges, unbeatable to all except the glaciers which ponderously grind everything into gravel.
Not even the orcs hang around for long up here, for this is the land of trolls. Not the sinewy, lanky swamp trolls. Nay, in Rondane dwells an older troll breed Continue reading →
A band of unusually earnest halflings have shown up and purchased a claim half way up Phish Creek. They’ve repurposed the old mine and started a frantic excavation.
What could drive these usually sedate folks to such an effort?
The villagers of Thriceborough have been asking themselves, and the halflings every time they come into town to resupply, this question many times, but nothing has come of it so far. Of course, there are rumours; money owed, a promise to keep, a ghost.
And for once, the rumours are Continue reading →
The dungeon on Twinge Isle, including the Elemental Forge
Out on the reef called Ships’ Folly lies the island and lighthouse called The Crabs. Its beaches are home to millions of crabs from a dozen different species. Many a sailor has leapt barefoot into the water to pull up a boat on the beach, only to find that his feet has now been stripped of all flesh, with only a sorry pair of skeletal Continue reading →
Early this year, the illustrious Dyson Logos (I’m a fan and a patreon) held a mapping competition: Print out this map, complete it and submit. There were 64 submissions and the winner was randomly selected. It wasn’t me, but I think my version Continue reading →
Thought I should throw in this one, it’s from the archives. I’ve always had a thing for the wildmage. Since I couldn’t find one that suited me, either in sourcebooks or on the web, I went ahead and created my own, maybe some 10 years ago. I make no claims that this is a well balanced class, so use it at your own risk. Here goes…
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Every area has one.
It had been a particularly fruitful year for Jack deWeez and his gang, robbing travelers along the road through Felltimber woods. But after stripping so many plump merchants of their belongings, word eventually got out among bandits in the neighboring areas. Soon, a sizable gang led by the feared Gary Gutgutter (yes, the one who robbed and torched Count Bollocks’ winter palace during the snowstorm) came north to have a piece of the action. After a few meager hauls, he decided instead to go for the real prize: Jack deWeez hoard. After all, what plunder is better than that which has already been plundered for you?
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Depending on who you ask, the origin of the Thrice Keep’s name will vary. Geographers will point to the three sharp crags with their respective towers and explain that “thrice” is obviously a reference to the number of structures.
The local residents of Thriceborough, the village situated in the shadow of Thrice Keep, will tell a different story:
Three generations ago, baron Bernhard Thrice, newly appointed lord of these lands, moved into the keep and dubbed it Thrice Keep. The village below he named Thriceborough. A just and prudent man, he guided his fief into propsperous times. Then, not long after his first daughter was born, a visitor came calling. Continue reading →
Feared by most fishermen, the Fisheye is not to be trifled with. It’s a tiny fish-like creature, usually found in swarms in shallow water. While a Fisheye swarm only occupies a 5′ square, when threatened it will deal 2d6 psychic damage to all creatures with a consciousness within a 30′ radius. When encountered alone, a Fisheye will defend itself by casting Confusion at a single target it can see, and then attempting to escape.
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Originally constructed by the dwarven outcast Banz Schteinkopf a couple of centuries ago, these caverns have seen a lot of different residents since. The two colored sludges have been there for a long time, created by an alchemist who was funded by a local lord to produce explosives. However, the lord would not allow such experimentation to take place in proximity of his land and keep so the caverns seemed a good spot to set up the lab.
Many years later, some goblinoids moved in. One evening, when they woke up, a huge snake with the head of a humanoid female was staring at them. Continue reading →