What used to be a sleepy outpost of civilization, mostly getting by on barley, potatoes and sardines, have recently turned in to a busy commercial hub after a substantial silver ore was discovered in the hills just west of the mountains. Merchants, burglars, pimps and other middlemen are establishing shop in the small town, and the local sheriff Brigolda Twotooth is having a hard time keeping order. Continue reading
[map] Trenkar’s Landing: hex1712
Here’s some work in progress of my little corner of Trenkar’s Landing, hex1712.
What I have to work with here is a pure water hex, so I’ve opted for a reef area, dotted with lighthouses. The shoals dotted with reefs and islands are a nightmare to nagvigate, so five lighthouses were constructed to help ships pass through. At least that was the reason given upon petitioning for funds to construct the lighthouses. The real reason is more sinister. The beacons were erected at each corner in a pentagram, and when all are lighted on a foggy night, and their beam is shone in the correct direction, a pentagram can be seen from the skies. Thus the lighthouses are infrastructure for a gigantic summoning symbol.
But this is a long time ago, and only a few individuals hold the secret of the true purpose of behind these buildings.
More on this as the story develops! Meanwhile, here’s the map, version 1.
Trenkar’s Landing, a crowdsourced fantasy setting
I’ve joined the crowdsourced sandbox setting dubbed Trenkar’s Landing. So far there are just above one hundred (!) participants! Here is the map of all assigned hexes, as of today.
As you can see, I’m at 17.12, a sea hex.
This is such a cool initiative, and I’m very excited to be part of this snowball. Who knows if it’ll melt in two minutes or grow to become the a glacier!
From me, a lighthouse and some strange shoals coming up. Expect to see a draft of that area right here and very soon!
[map] Stone Octopus Garden
Up in the hills, about a days brisk hike from the village Thriceborough, lies Stone Octopus Garden. One entrance to the dungeon is hidden among the roots of a huge elm tree. Down in the chasm, a river flows by so slowly that it could be called a lake. Spanning the chasm is a an old, wooden bridge, the only way to get across to the island where the keep sits, without getting wet.
The reason for the keep’s name is a mystery, but when the local bard is well into his third pint he might take to singing a sad, strange tune about Continue reading
Rondane is way up north, where habitable lands go pale and bow to the frozen taiga plateau. Ever-harassing winds leech all body warmth. Vast frozen tundras and ancient mountain ridges, unbeatable to all except the glaciers which ponderously grind everything into gravel.
Not even the orcs hang around for long up here, for this is the land of trolls. Not the sinewy, lanky swamp trolls. Nay, in Rondane dwells an older troll breed Continue reading
[map] A Mine and a Tomb
A band of unusually earnest halflings have shown up and purchased a claim half way up Phish Creek. They’ve repurposed the old mine and started a frantic excavation.
What could drive these usually sedate folks to such an effort?
The villagers of Thriceborough have been asking themselves, and the halflings every time they come into town to resupply, this question many times, but nothing has come of it so far. Of course, there are rumours; money owed, a promise to keep, a ghost.
And for once, the rumours are Continue reading
[map] The Elemental Forge
Out on the reef called Ships’ Folly lies the island and lighthouse called The Crabs. Its beaches are home to millions of crabs from a dozen different species. Many a sailor has leapt barefoot into the water to pull up a boat on the beach, only to find that his feet has now been stripped of all flesh, with only a sorry pair of skeletal Continue reading
[map] Dungeon of Lost Coppers
Early this year, the illustrious Dyson Logos (I’m a fan and a patreon) held a mapping competition: Print out this map, complete it and submit. There were 64 submissions and the winner was randomly selected. It wasn’t me, but I think my version Continue reading
[map] Gaseous Grotto
Long ago, the exceedingly wealthy Lord Iben Drakhm needed a number of relics retrieved from different locations on the Elemental plane of Air. He carefully selected the most talented adventurers among his subjects for the mission. But only weeks before they set out, it became evident that they were not experienced in dealing with the different environments they would most certainly encounter. So, the mission was postponed, and an expensive training facility was constructed so the adventureres could learn how to tackle a variety of challenges different gases will pose. Thus, no expenses were spared and the Gaseous Grotto was constructed.
Kallmark, a harsh land with long, cold winters and short, cool summers. Mostly stubborn humans and easygoing dwarves inhabit the settlements, with the occasional tiefling and stray hobbit. Kallmark is not the place to live if your hobbies are heraldry and celebrity spotting. On the other hand, if you don’t mind subsisting on taiga onions, lichen and those tiny, rock-hard ‘taters. And you know your way around in a blizzard, then Kallmark will probably suffice.