A band of unusually earnest halflings have shown up and purchased a claim half way up Phish Creek. They’ve repurposed the old mine and started a frantic excavation.
What could drive these usually sedate folks to such an effort?
The villagers of Thriceborough have been asking themselves, and the halflings every time they come into town to resupply, this question many times, but nothing has come of it so far. Of course, there are rumours; money owed, a promise to keep, a ghost.
And for once, the rumours are Continue reading
The dungeon on Twinge Isle, including the Elemental Forge
Out on the reef called Ships’ Folly lies the island and lighthouse called The Crabs. Its beaches are home to millions of crabs from a dozen different species. Many a sailor has leapt barefoot into the water to pull up a boat on the beach, only to find that his feet has now been stripped of all flesh, with only a sorry pair of skeletal Continue reading
Early this year, the illustrious Dyson Logos (I’m a fan and a patreon) held a mapping competition: Print out this map, complete it and submit. There were 64 submissions and the winner was randomly selected. It wasn’t me, but I think my version Continue reading
Long ago, the exceedingly wealthy Lord Iben Drakhm needed a number of relics retrieved from different locations on the Elemental plane of Air. He carefully selected the most talented adventurers among his subjects for the mission. But only weeks before they set out, it became evident that they were not experienced in dealing with the different environments they would most certainly encounter. So, the mission was postponed, and an expensive training facility was constructed so the adventureres could learn how to tackle a variety of challenges different gases will pose. Thus, no expenses were spared and the Gaseous Grotto was constructed.
Thought I should throw in this one, it’s from the archives. I’ve always had a thing for the wildmage. Since I couldn’t find one that suited me, either in sourcebooks or on the web, I went ahead and created my own, maybe some 10 years ago. I make no claims that this is a well balanced class, so use it at your own risk. Here goes…
Kallmark, a harsh land with long, cold winters and short, cool summers. Mostly stubborn humans and easygoing dwarves inhabit the settlements, with the occasional tiefling and stray hobbit. Kallmark is not the place to live if your hobbies are heraldry and celebrity spotting. On the other hand, if you don’t mind subsisting on taiga onions, lichen and those tiny, rock-hard ‘taters. And you know your way around in a blizzard, then Kallmark will probably suffice.
Every area has one.
It had been a particularly fruitful year for Jack deWeez and his gang, robbing travelers along the road through Felltimber woods. But after stripping so many plump merchants of their belongings, word eventually got out among bandits in the neighboring areas. Soon, a sizable gang led by the feared Gary Gutgutter (yes, the one who robbed and torched Count Bollocks’ winter palace during the snowstorm) came north to have a piece of the action. After a few meager hauls, he decided instead to go for the real prize: Jack deWeez hoard. After all, what plunder is better than that which has already been plundered for you?
Depending on who you ask, the origin of the Thrice Keep’s name will vary. Geographers will point to the three sharp crags with their respective towers and explain that “thrice” is obviously a reference to the number of structures.
The local residents of Thriceborough, the village situated in the shadow of Thrice Keep, will tell a different story:
Three generations ago, baron Bernhard Thrice, newly appointed lord of these lands, moved into the keep and dubbed it Thrice Keep. The village below he named Thriceborough. A just and prudent man, he guided his fief into propsperous times. Then, not long after his first daughter was born, a visitor came calling. Continue reading
While waiting for my copy of Players Handbook to arrive, I’ve read through the basic rules of Dungeons & Dragons 5e. It seems to me that, all in all, the rules have lost some weight when compared to Pathfinder, which is very good. But, some aspects of the rules are still a bit chubby. Take the passage about Dropping to 0 Hit Points on page 76 of the PDF, for instance.
Feared by most fishermen, the Fisheye is not to be trifled with. It’s a tiny fish-like creature, usually found in swarms in shallow water. While a Fisheye swarm only occupies a 5′ square, when threatened it will deal 2d6 psychic damage to all creatures with a consciousness within a 30′ radius. When encountered alone, a Fisheye will defend itself by casting Confusion at a single target it can see, and then attempting to escape.